iPhone 6S
PROS
· Great look and feel
· 3D Touch adds interesting new dimension
· Subtle but useful camera improvements
· Outstanding performance
· Clever front-facing camera flash
|
CONS
· Battery will deter power
users
· No wireless charging
· Others charge faster
|
KEY
FEATURES
·
4.7-inch, 326ppi LCD
·
7.1mm thick
·
143g
·
1.8GHz Dual-Core
·
2GB RAM
·
16/64/128GB storage
·
12-megapixel iSight camera
·
5-megapixel Facetime HD
camera
·
Manufacturer: Apple
· Review Price: £539.00
|
IPHONE 6S
LONG-TERM REVIEW: IT'S STILL A GREAT PHONE
Summer is always a strange time to buy an iPhone.
You’ve got much newer phones out like the HTC 10, Samsung Galaxy S7 and the
much cheaper OnePlus 3. Apple
even has a newer phone, the much smaller and affordable iPhone SE. But
there's still plenty of reason to pick up the iPhone 6S, maybe even over the iPhone 7.
If the rumours are to be believed, the upcoming
iteration might only be a minor update with the real snazzy new features coming
next year to celebrate 10 years of the iPhone. You'll also get a bunch of new
features when iOS 10 hits later in the year.
So the iPhone 6S is still
a great phone and one that I’m happy to recommend. It’s the middle iPhone
size-wise, and in my mind feels the most comfortable to hold. The SE is limited
by its small size, while the iPhone 6S Plus is often ungainly. The 4.7-inch
display, which sits above a 720p resolution, is soundly beaten on paper by the
Android rivals but it’s compact and still looks good.
Even though it’s been on the market for
well over six months, the iPhone 6S has aged well. The A9 CPU and 2GB RAM is
still a potent combination that feels as snappy as it did last September. The
phone still easily handles all the games and apps I throw at it.
Battery life hasn’t seen a dramatic downturn either.
So far, the 6S keeps up with my workload fine. I normally hit 5% by around 10pm
on a normal day, and that’s without using the Low Power mode – that’s around 12
to 14 hours a day.
3D Touch, a headline feature at launch, has slowly
been improving without really setting the world alight. More apps use it now, but
it’s still limited and lacks a real function. Hopefully the iPhone 7 will take
it to the next level. I like ‘3D Touching’ app icons to bring up shortcuts, but
beyond that I don’t use it that much.
The truth is that there are better phones out there,
but if you’re a staunch iOS user and you simply can’t wait for the iPhone 7
then the 6S is still a great choice. It looks good, performs well, still has
one of the best cameras on the market and you know you’ll get iOS 10 as soon as
Apple lets it out the door.
WHAT
IS THE IPHONE 6S?
For all its “fast moving innovation” the tech industry
is a predictable thing sometimes. Every other year Apple puts an ‘S’ on the end
of its last phone, buffs it up with a few tarty new features and delivers it to
splendid applause.
That’s a horrific simplification, of course, but the
general point stands. The iPhone 6S is that phone this year, and it adds some
clever new ‘taptic’ features, camera improvements and a radically faster
processor to last year’s iPhone 6.
You can get it in Rose Gold now if you fancy a change.
But whatever your feelings on the matter, rest assured this another excellent
phone from Apple.
IPHONE
6S – DESIGN & FEATURES
All ‘S’ phones look like their forbears and the iPhone
6S is no different. Even the screen is the same. It’s not the very best there
is – Samsung’s OLEDs are in a different league in this respect – but it’s
excellent for an LCD.
Contrast is great and colours are natural. Some might
argue its 326 pixels per inch (ppi) isn’t sharp enough, but that argument
doesn’t hold water with me. It’s plenty sharp enough.
Before I move onto the interesting stuff, however, it
bears repeating what a successful design this is. Not only does the iPhone 6S
look great, it’s naturally comfortable. Everything just fits.
Having lived with the Samsung Galaxy S6
Edge+ recently,
it’s a pleasure to return to a phone that’s comfortable to use in one hand, and
which has volume buttons I don’t jog accidentally in my pocket.
Beyond the flashy new features and new Rose Gold
option, Apple gets the basics right. That matters.
But what is flashy and new? After all, if something
isn’t new enough, then it’s rubbish, right? The undoubted highlight is 3D
Touch. Like Force Touch, which Apple introduced on the Apple Watch, 3D Touch
detects how hard you press on the screen, opening up new interactions for app
developers to explore.
There are effectively three levels of pressure – the
regular tap, a slightly harder press and one further level beyond it. Each one,
depending on the context, will trigger a different action.
But the pressure is “analogue” in nature – 3D Touch
doesn’t just detect three levels of pressure, but all the points between. This
opens up some interesting potential, particularly in games, which I’ll expand
on in a moment.
Sadly, making room for the new Taptic Engine that helps power 3D Touch means a small, 5% reduction in battery capacity. Apple says that improved power efficiencies in iOS 9 and the new Low Power Mode ensure the iPhone 6S’s battery life is similar to the iPhone 6.
Other serious changes concern the cameras. Apple has
increased the resolution of the iSight Camera (rear) and Facetime HD camera
(front) to 12-megapixels and 5-megapixels. That’s 50% and over 300% more pixels
respectively – not small numbers considering the 6S uses the same size sensors.
This means sharper, more detailed photos – read more
about that in the iPhone 6S camera section. It also means the iPhone 6S can
record 4K video at 30fps, which will be great for that 4K TV you (probably)
don’t own.
Finally, we have a new processor – the A9. While
there’s plenty still to learn about the inner workings of the new dual-core
chip, a core speed bump from 1.4GHz to 1.8GHz heralds some serious performance
improvements.
IPHONE 6S – 3D
TOUCH AND THE TAPTIC ENGINE
First, though, 3D Touch. This is, without question,
the defining feature of the iPhone 6S. As explained above, 3D Touch lets the
iPhone detect different levels of pressure and trigger new actions depending on
how hard you press.
It’s the kind of feature that demands exploration and
experimentation from users and developers alike. At first, you’ll explore the
home screen – pressing harder on icons to see what happens. Sometimes it’s
nothing, which is frustrating, but sometimes you’ll be presented with shortcuts
to specific actions.
For example, “3D Touch” on the Camera app icon – I
can’t help feel “Force Touch” is a better verb – and you’ll get shortcuts to
take selfie or shoot a video.
Try it on the Maps app and you can quickly share your
location or get directions directly home. The Music app will launch the Beats1
radio station; the Calendar app will create a new event; the Wallet app will
show you your last transaction. You get the idea.
All these little shortcuts are useful, but it’s inside
apps where 3D Touch shows real dividends. My favourite feature is pressing down
on the keyboard to drag the cursor around accurately. It’s a simple thing, but
it makes correcting mistakes and basic editing simple and effortless. You see, basics.
The other key strand of 3D Touch is what Apple calls
‘Peek’ and ‘Pop’. In short, press hard to ‘Peek’ at the contents of an item
(e.g. an email, message or hyperlink) and press harder still to ‘Pop’ that into
full screen. Relaxing the pressure, meanwhile, sends you back to where you
came.
It that sounds naff and pointless to you, I assure you
it isn’t. Mail and Messages are the best examples of how useful Peek and Pop
is. Peeking into a message previews its contents without marking it as read,
which shortens the irritating flow of checking a message, leaving it and then
marking it as unread again to look at later.
(I know that’s what ‘flagging’ is for but how often do
you flag emails and just forget them? I do it all the time.)
Peeking and then sliding the window upwards reveals
further actions, such as sending a standard reply or forwarding it to someone
else. It’s great for checking a link to see if it’s genuinely useful, or you
can slide it up and select ‘Open in new Tab’.
Even in its infancy, 3D Touch is a great and
convincing addition to the iPhone. It’ll only grow in potency as developers
explore and discover new ways to use it, and they certainly will. The enduring
strength of the iPhone is how developers seize upon new features and make them
their own.
All of this is enhanced by the new Taptic Engine – a
redesigned motor and software stack that delivers subtler, smarter taptic
events.
I like it even more than 3D Touch itself. The way the
Taptic Engine delivers short, precise and gentle ‘blips’ adds a new dimension
to notifications. You’ll quickly learn the pattern and character of these
vibrations, so you can instantly discern what kind of alert you’re getting
without looking. You can customise them to an extent, too.
It’s
a far cry from the iPhone 5 and 5S, which rumbled fiercely with all the
subtlety of a small, yappy dog. Once you’ve used the iPhone 6S and experienced
the difference, you’ll wonder how you ever put with that racket. It’s great.
The
only disappointing aspect of 3D Touch are Live Photos. Although nominally a part of the Camera app, it's a barefaced tech
demo for the 3D Touch feature. Basically, when enabled Live Photos record a
short snippet of video along with a photo. Pressing on the photo activates the
'Live' version, but quickly grew bored of the feature and turned it off.
IPHONE
6S – CAMERA
On paper alone, there are legitimate reasons for
disappointment with the iPhone 6S camera. While the bump from 8-megapixels to
12-megapixels is very welcome, Apple hasn’t upgraded the lens. Its f/2.2
aperture doesn’t sound that impressive sat next to the f/1.8 of the Galaxy S6 range, or the f/1.7 of the LG G4 – lower is better in this case.
This is important because a ‘wider’ aperture lets in
more light onto the sensor. More light leads to better low light performance
and superior ‘depth of field’ – where the background is blurred behind your
subject.
The latter quality, often referred to as ‘bokeh’ –
choose your own pronunciation of that one – is the desirable effect that gives
photos that professional sheen. When veteran TrustedReviews contributor Andrew Williams describes
something as “bokehlicious” you can be assured he approves.
But wars aren’t fought on paper and
neither are camera… erm, wars. Yes, it would be nice if Apple gave the iPhone a
faster lens – my money is on the iPhone 7 for that one – but the iPhone 6S doesn’t
seriously suffer for it.
It would be nicer still if the iPhone 6S had optical
image stabilisation (OIS) as its ability to counter shaky hand motions would
help low light performance even more, but that’s reserved for the larger iPhone
6S Plus for size reasons. This is arguably a greater loss than a faster lens,
but you’ll only miss it when shooting in very low light, or for video.
Bottom line: The iPhone 6S is still right up there
with – and sometimes leading – the best, though it’s a hotly contested (and
disputed) field these days.
Beyond pure image
quality, there are noticeable improvements in performance, too. The iPhone 6S
focusses faster than the iPhone 6 for one as it spends less time hunting back
and forth. Choosing between the iPhone and Galaxy S6 is impossible, though;
they’re both lightning fast.
IPHONE
6S – VIDEO & 4K
The iPhone 6S’s video capabilities are very good. It’s
only held back, again, by the lack of optical image stabilisation, which is
handy for suppressing shaky hands.
There are two video modes and six settings in total:
720p at 30fps, 1080p at 30fps, 1080p at 60fps, 4K at 30fps and the two slo-mo
modes, 720p at 120fps and 240fps.
The 240fps mode introduced on the iPhone 6
is especially fun – tech journos call it the “cat’s pajamas”, because that’s
how we talk.
The 60fps 1080p mode is interesting since it delivers
smoother motion, though be warned it’s unusable in low light. As is 4K for that
matter. The default mode is 1080p at 30fps, which is perfect for most
conditions.
Moreover, while it’s easy to dismiss the addition of
4K as “pointless”, don’t be too hasty. For one, downscaling 4K footage to 1080p
will result in sharper footing than native 1080p. The adventurous can even use
4K’s extra pixels to reframe and ‘zoom’ into their footage at 1080p without
losing detail – 4K is effectively four times 1080p, after all.
In the right hands you don’t need to transmit or watch
in 4K for it to be useful.
Inexplicably, though, you can’t change the standard
video and slo-mo options from within the Camera app. You have to delve into the
Photos & Camera section of the Settings app to change the defaults every
time, a decision so inexplicably stupid it defies belief.
It’s odd because the iPhone’s Camera app is impeccably
designed otherwise – I tried using the Moto G (2015) camera app the other day and it was like
being parachuted into a world full of stupid in comparison. Seriously,
Motorola, sort that out.
IPHONE
6S – SOFTWARE & APPS
We have a well-appointed iOS 9 review by Max Parker that covers the numerous ins
and outs of the Apple’s latest software update. As usual, it’s a healthy mix of
good stuff – deep Spotlight search integration and improved Siri-ness – and
other stuff that could stand to be better – i.e. notifications.
Actually, notifications are much improved in iOS 9,
even if Android still does them better. They’re organised by day instead of by
app now, and while you can’t dismiss the whole lot in one go, you can dismiss a
whole day at a time. It makes it easier to review and then dismiss, which is
good.
Beyond the 3D Touch features, which I’ve already
discussed, one of my favourite changes is to the Battery section of the
Settings app.
It’s split into ‘Last 24 Hours’ and ‘Last 6 Days’
views. But what makes the feature is how tapping on the list reveals how much
screen time and background time each app uses. It’s a brilliant way to single
out rogue apps sucking down more than their fair share, which I’ll get into
more in the battery life section.
iOS 9, unsurprisingly, runs like an absolute dream on
the iPhone 6S. Admittedly I’ve been testing on a fresh install – a good idea if
you can face it – rather than recalling an old backup. All the same, iOS 9 and
the iPhone 6S are as sprightly as a particularly lively sheepdog.
IPHONE
6S – PERFORMANCE
The iPhone 6S is hell-a-fast, which is apparently not
as fast as “stupidfast” but is nonetheless pretty nippy. The new chip tops
rivals in most benchmarks and is a good 50 to 60% faster than the A8 – a
serious jump.
Apple’s upgraded A9 SoC (System on a Chip) houses a
shiny new PowerVR GPU and two CPU cores clocked at 1.8GHz each, up from 1.4GHz,
and there’s 2GB of RAM.
Yes, you read that correctly, the iPhone finally has
two whole gigabytes of RAM. Without becoming too glib, it was about time. While
I’m typically wary of the massed throngs complaining about such details, on
this occasion they had point. Things were getting a bit silly.
Not because iOS didn’t run smoothly on 1GB, but
because the Safari web browser couldn’t hold more than a few tabs at a time
without reloading them. With the iPhone 6S, I’ve managed to switch between as
many as 10 simultaneously loaded tabs without any reloads.
You could probably load a few more, but by that point
I was satisfied. They’ll still reload if you leave the app and come back some
time later, but in the time you’re active within Safari it handles the workload
well. Praise be.
iPhone 5S and iPhone 6 owners will notice unlocking
from Touch ID is faster, too, especially when the screen is already off. It’s
only a small point, but each fraction makes the whole experience feel smoother
and slicker.
There’s an enviable amount of graphics grunt on tap,
too – not that any game I’ve found makes full use of it yet.
IPHONE
6S – BATTERY LIFE
“Battery life could be a problem,” was my first
thought when I started my iPhone 6S review, and with good reason. Wonderful
though 3D Touch and the Taptic Engine are, Apple had to reduce the battery
capacity from 1,810mAh to 1,715mAh to fit them in. It made the 6S slightly thicker
and heavier, too, though not enough that anyone should care.
The iPhone 6 didn't have a stellar reputation for
battery life, and while some of those complaints are overblown, they’re not
without foundation. Certainly, the ‘Plus’ variant is the phone to go for if you
suffer range “range anxiety”.
Through my week using the the iPhone 6S, I
consistently managed 15 to 17 hours per day. Switching off Bluetooth and
disabling the Facebook app’s background refresh made a big difference, though I
always left Wi-Fi on.
For whatever reason, the Facebook app uses more
background time than other app. Before the change Facebook was responsible for
close to 25% of the phone’s battery drain, despite being on screen for just 20
minutes or so. iOS 9’s improved battery monitoring was a godsend here.
Navigation puts a big strain on the
battery, though, particularly in built-up areas. One 15-minute walk with
directions drained 7% from the battery. Streaming video over Wi-Fi burns
through around 12% of battery per hour, depending on the quality and how bright
your screen is.
The new Low Power won’t extend your life indefinitely,
but it’s useful and effective enough. iOS prompts you to turn it on when your
battery hits 20% and it turns off all background activity, while also
throttling down the CPU and GPU.
The iPhone is already frugal when idle, but Low Power
extends that further still – I once got five hours of very light use after
passing 20%, which is handy if you’re staying out late. And you can turn Low
Power on earlier if you know you have a long day ahead – the iPhone 6S runs
fine when it’s on.
Ultimately, while some management is
needed from time to time, I never felt like I would run out before I got home,
and it would only concern me if I was on a “night out” and got home late. In
those cases, a few simple precautions will avert problems.
Power users who stream video all day, use navigation
lots or play games often should look at the 6S Plus, but the 6S’s battery life
is fine for the majority of people.
IPHONE 6S – SOUND
& CALL QUALITY
There are no changes here. The iPhone 6S still has a
single mono speaker. It’s a pretty decent one, though. It’s loud enough to
enjoy in a quiet environment and delivers crisp, clear dialogue in videos or on
speakerphone. It just won’t put a dent in the portable Bluetooth speaker market
anytime soon, or ever.
Call quality, meanwhile, is excellent. This is doubly
true if you’re on a network that supports Wi-Fi Calling or Voice over LTE
(VoLTE). Both use these superior networks to deliver crisper, infinitely clearer
call quality, though UK adoption remains patchy at best so far.
OTHER
THINGS TO CONSIDER
Now seems a good time to mention a few things the
iPhone 6S lacks, particularly in comparison to rivals. While the 6S gains 3D
Touch, the Galaxy S6 has wireless charging. It’s a feature
that’s made its way to many a mid-range phone, too, such as the Lumia 830.
Once Apple could have claimed it didn’t charge fast
enough, but that argument doesn’t wash anymore. It works a treat on the S6 and
there are IKEA lamps with it built-in. When IKEA is doing it
you know people are ready. I won’t bet against it being an iPhone 7 feature.
The iPhone 6S also lacks fast charging, a near
universal feature for any Android phone featuring any of Qualcomm’s top-end
processors. It lets phone charge in as little as an hour and a half, sometimes
less. It’s damned handy in a pinch.
This isn’t a huge problem for the iPhone 6S, though.
It has smaller battery after all, and I timed a full charge at one hour and 50
minutes – hardly slow. The iPhone 6S Plus and it’s bigger battery, however,
could be a different matter.
SHOULD I BUY THE IPHONE 6S?
Yeah, probably. While a small corner of the internet
secretly hopes Apple will drop a clanger – or convinces themselves it already
has – this time round it hasn’t. The better question is who should buy it?
iPhone 5S owners who don’t want to “upsize” should
sign on the dotted line. You could wait for the iPhone 7 if you’re feeling
patient, but the 6S is a great upgrade. 3D Touch is fantastic and the S6 is so,
very, very fast.
The same applies to any older iPhone owners who can
stomach the price, of course, but don’t rule out any of the excellent cheap
Android phones on the market. The Motorola Moto G (2015) is
a good place to start, but there are many good options in our best cheap phones
round-up.
Potential
Android switchers should take a long hard look at the 6S Plus, though, on the
assumption you’re already using a ‘big’ phone. That said, if what you really
want is something human hand-sized then the iPhone 6S crushes all comers.
VERDICT
Could
this be the best ‘S’ phone Apple’s ever released? Maybe. Does it matter? Not
especially. This is a great phone, simple as that.
SCORES IN DETAIL
- Battery Life7
- Calls & Sound8
- Camera9
- Design9
- Performance10
- Screen Quality9
- Software9
- Value8
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